MindMaze Presents Breakthrough Virtual Reality Technology

May 8, 2014

CEO to Discuss Pioneering Medical-Grade Virtual Reality Platform

SAN FRANCISCO, CA -- Mindmaze, S.A. has developed the world's leading Virtual Reality (VR) platform, a technology that enables exciting new applications in gaming, brain machine control, and healthcare. The company's medical-grade technology is more powerful and widely applicable than today's consumer-targeted systems. In addition to real-time immersive VR, Mindmaze delivers high-resolution motion capture, gesture recognition, multiple object/user recognition, and augmented reality.

Mindmaze VR technology has been fused with state-of-the-art neuroscience to create the company's first commercialized product -- MindplayTM, a neurorehabilitation product for stroke and brain injury patients. MindplayTM is cost-effective and modular, facilitating care in hospitals, clinics, and even in patients' homes, where the device can be used under the remote care of clinicians. Moreover, the VR technology is fun and engaging, leading to increased time spent in therapy and faster recovery. MindplayTM was validated at Le Centre Hospitalier Universitaire Vaudois (CHUV), one of Europe's preeminent stroke treatment facilities. It will be introduced to UK and German markets in 2014 and the US in 2015.

Designed to adhere to the rigors of medical device regulation, Mindmaze's breakthrough VR boasts robust capabilities not yet seen in consumer-grade VR technologies. For example, Mindmaze has developed a lightweight, wearable Head Mounted Display (HMD) that offers immersive VR, motion capture, gesture recognition, multiple object/user recognition, and augmented reality. Mindmaze uniquely integrates these capabilities with neuroscience-based protocols and on-board neurophysiological measurement systems.

"The combination of neuroscience and VR technology has given us the unique ability to bring a rich VR experience to many applications," said Tej Tadi, PhD, Mindmaze founder and CEO. "Our initial focus on the medical field helped us develop real-time VR with superior object and user recognition. We look forward to bringing these capabilities to gaming and other new markets."

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